My goal for this project was simply to sandbox as much as possible to test and learn as many new things as possible in a short period of time, and towards the end to gather several ideas to develop a coherent set of elements in a shot that makes sense and has a story-telling.
Everything down was done from scratch in +- 7 days (1 day a week dedicated to the project plus additional time taken from my free time to complete the project without any hitch). The challenge was to match CGI and DMP with an original plate. It's a very interesting challenge that we often meet in any VFX studio. But the idea of the project was not to focus on a single aspect, but to brush a whole range of skills (the sandbox and testing phase took more than half of the total time).
In conclusion, a project which, even if with more time would have been much more clean and complete, allowed me to learn and test (and screw up) a lot of things in a short time. A great experience then, and a real pleasure to receive complete argued feedbacks from experienced professionals!
KMAP Playbast Preview
LAUNCHPAD INTERNSHIP 2022
My personal project
at Framestore
This is what brings us all together in this beautiful profession, and so here is the personal project I did during this internship at Framestore as a Compositor Artist.
